The Unknowability of Autonomous Tools and the Liminal Experience of Their Use

In the extant theoretical discourse on sociotechnical structures, the relationships among inputs and outputs of technology are assumed to be knowable to human marketers, from time to time ex ante…

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Learning to Be Creative: A Mutually Exciting Spatiotemporal Point Process Model for Idea Generation in Open Innovation

This examine investigates the innovative concept technology system in an open innovation platform. The concept technology system is concurrently motivated with the aid of using a couple of sports: know-how…

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The Power of Renegotiation and Monitoring in Software Outsourcing: Substitutes or Complements?

Monitoring and agreement renegotiation are not unusualplace answers for addressing facts asymmetry and uncertainty among a customer and a seller of software program outsourcing services. Monitoring is mainly implemented in…

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Competing Combinatorial Auctions

We check out whether or not revenue-maximizing auctioneers promoting heterogeneous gadgets will permit for combinatorial bidding withinside the presence of auctioneer opposition. We evaluate the selection of public sale layout…

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The Race for Online Reputation: Implications for Platforms, Firms, and Consumers

Online reputation (as evidenced by customer reviews) has become a key variable of the marketing mix in the digital economy. This document models how businesses compete in managing their online…

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How to Sell a Data Set? Pricing Policies for Data Monetization

The extensive style of pricing rules utilized in exercise via way of means of information dealers indicates that there are vast demanding situations in pricing information sets. In this paper,…

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Personal Achievement Goals, Learning Strategies, and Perceived IT Affordances

Goals are the prism via which actors understand the affordances of technological artifacts. Yet, non-public desires have now no longer been differentiated conceptually, and the studying mechanism via which they…

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FairPlay: Detecting and Deterring Online Customer Misbehavior

Customer misbehavior is a extreme and pervasive hassle in organization–subsidized social media, but previous research offer confined perception into how companies must discover and control it. To cope with this…

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Does Congestion Always Hurt? Managing Discount Under Congestion in a Game-Theoretic Setting

We observe a situation wherein a consumer (e.g., Uber) buys cloud potential from a seller (e.g., Amazon Web offerings) to run its business. One of the important thing elements that…

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Reviewing Before Reading? An Empirical Investigation of Book-Consumption Patterns and Their Effects on Reviews and Sales

Over the past decades, analysis on on-line book reviews has inundated educational circles with various theoretical reflections and empirical manifestations geared toward explaining the consequences of such resources on business…

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